Jan 19, 2007, 12:03 AM // 00:03
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#21
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by jacen110091
So what would you recommend then?
Keep into consideration that I'm not going into very heavy areas (DoA, FoW etc . .) Infact, I'll probably only go to the Ruins of the Tombs with this build at the very most... (with a party, maybe even a battery hero, I dunno)
Also, going back to my original question -
" Vampiric ____ bow of Enchanting with a +5 energy base mod "
Flat (with FW) or Recurve or Short?
Link?
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I never saw Ensign write anything about this, but Jenosavel did some nice math on this here:
http://www.guildwarsguru.com/forum/s...3010423&page=2
Look at Jenosavel's second post.
There is also a thread that had some information showing that when no IAS is being used, a Flatbow/Shortbow does the highest dps.
http://www.guildwarsguru.com/forum/s...d.php?t=136832
Credit here goes to Snipious Max
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Jan 19, 2007, 10:11 AM // 10:11
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#22
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Academy Page
Join Date: Oct 2006
Guild: The Eightfold Way [TEW]
Profession: E/Mo
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For those that can't be bothered to go through the threads, here's a bit of whats being said -
Quote:
Originally Posted by Jenosavel
W/ IAS (Tiger's Fury)
Shortbow -
Avg: 29.27-54.65
Crit: 77.28
DPH: 67.43
DPS: 34.93 (1 foe) to 209.62 (6 foes)
Hornbow -
Avg: 32.48-60.63
Crit: 85.74
DPH: 72.95
DPS: 36.29 (1 foe) to 217.76 (6 foes)
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Quote:
Originally Posted by SnipiousMax
Average time to fire a barrage -
Long bow: 2.42 secs
Recurve bow: 2.40 secs
Horn Bow: 2.64 secs
Short Bow: 2.20 secs
Flat Bow: 2.15 secs
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Conclusion,
1) When using an attack speed-enhancer, the Hornbow is the best choice to use for a Barrage build, in every other scenario, the flat/short bow offers more barrage-hits in the same duration, increasing the overall DPS and effectiveness of the build.
2)When talking about relatively small battles (1 min or less) the hornbow *may* still be a considerable option without IAS buffs due to the 10% AP damage . .
3)Under most non-IAS situations however, the Flatbow, it seems, is a more popular choice because at aggro-range, the accuracy is not as bad as one would expect and the refire matches the shortbow (which forces one to be in the middle of the skirmish...)
____________
So as far as my question went, I suppose I'll be using a Vampiric Flatbow of Enchanting with a +5 Energy inherent mod!
(I'll be running Zelnehuln's Longbow for Aggro-Control and Uhiwi's Shortbow as my backup bow)
Now, Although I think we've far left what this thread was about . .
I was looking over my build and I have 2 questions...
Firstly, will the Expertise 9 (or 10) be enough to support my barrage-spamming and JI every 20(ish) seconds? If not, and you recommend that I do indeed up that to 13 . . how exactly would you recommend I distribute the attribute-points?
And secondly, playing in PUG and Tombs' groups... Is it a viable option for me to be running Balthazar's Spirit for E-Management?
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Jan 19, 2007, 10:27 AM // 10:27
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#23
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Quote:
Originally Posted by jacen110091
So what would you recommend then?
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Why not use Heart of Holy Flame instead of JI? Sure you miss out on the 20%AP, but won't be remotely close to your energy limit. I'm thinking skeleton slaying here, btw. JI would probably be more useful in PvP, but if you're taking Barrage {E} into PvP, .......
I would still use a 15^50 inscription or something similar.. +5 energy just makes me rawr on a weapon class. What the heck are you using a Vampiric upgrade for if you don't care about damage?
:EDIT: Never mind about the pvp thing. It's late and I can't read.
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Jan 19, 2007, 01:33 PM // 13:33
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#24
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Academy Page
Join Date: Oct 2006
Guild: The Eightfold Way [TEW]
Profession: E/Mo
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Quote:
Originally Posted by jesh
Why not use Heart of Holy Flame instead of JI?
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Firstly, coz of the 20% AP which would be pretty cool for lvl 20+ foes...
And secondly, coz I won't have NF till about March!!
And y'know, you're right...
I really would rather be using a 15^50 or a 15 w/enchanted mod . . but I wanna see how badly I start running out of energy and if the +5 is really useful or not . .
This is my first Ranger build, so it'll take some getting used to... I'm gonna get the collector 15^50 flatbow and . . is there a collector +5 one? Anyway, I'll see how it goes, I really would rather use the +15% dmg mod!
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Jan 19, 2007, 01:36 PM // 13:36
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#25
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Heart of the Holy Flame is a Mysticism spell and will do only 15 damage (30 vs skelettons) +1 second of burning when it ends - that's not much at all and IMO it's not worth the 10 energy unaffected by expertise spent, nor the 3/4 secs casting time.
EDIT - Jacen, keep in mind the IAS from Tiger's Fury in the post you've quoted was 33% - the skill was nerfed when NF came out. I don't think the math have been done for 25% IAS, yet I suspect them to give the same results than for 33% IAS with barrage. Anyway there are not many barragers still using TF.
Last edited by Sir Mad; Jan 19, 2007 at 01:39 PM // 13:39..
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Jan 19, 2007, 01:46 PM // 13:46
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#26
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Forge Runner
Join Date: Jul 2006
Profession: R/
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The point of using[wiki]Heart of Holy Flame[/wiki] is that (for 30 seconds) it turns your damage into holy damage which doubles damage against undead creatures.
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Jan 19, 2007, 01:52 PM // 13:52
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#27
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Oops my bad - I should wait to be fully awaken to post Thanks for clarifying that. Nice catch then jesh.
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Jan 19, 2007, 04:31 PM // 16:31
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#28
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Academy Page
Join Date: Oct 2006
Guild: The Eightfold Way [TEW]
Profession: E/Mo
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Quote:
Originally Posted by Sir Mad
EDIT - Jacen, keep in mind the IAS from Tiger's Fury in the post you've quoted was 33% - the skill was nerfed when NF came out. I don't think the math have been done for 25% IAS, yet I suspect them to give the same results than for 33% IAS with barrage. Anyway there are not many barragers still using TF.
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Ah, true!
But like you said, I think the result would be similar... Using an IAS would probably allow the hornbow's time-penalty to be reduced enough that the +10% AP makes up for it...
Also, I'm not gonna be using TF
Having a high Expertise/Smiting and max Marksmanship really doesn't allow me to sustain WS to even a semi-decent level . .
And Amy Awien, the reason i'm going for JI (other than not having access to NF) is the +20% AP which is VERY useful on high-lvl mobs. Also, since no Armor (as far as I know) has any bonus against Holy Dmg, I guess thats a plus too...
Actually, can someone explain how the 20% AP works on holy dmg if its "Armor Ignoring" damage in the first place?
(I read somewhere that Armor-Ignoring Dmg will act as if your opponent has a base 60 AL, but I couldn't really find any decent arguments to support that)
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Jan 19, 2007, 05:15 PM // 17:15
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#29
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Perfectly Elocuted
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Quote:
Originally Posted by jacen110091
Actually, can someone explain how the 20% AP works on holy dmg if its "Armor Ignoring" damage in the first place?
(I read somewhere that Armor-Ignoring Dmg will act as if your opponent has a base 60 AL, but I couldn't really find any decent arguments to support that)
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Borrowed from GuildWiki:
Skills causing holy damage (directly) ignore armor except for Lightbringers Gaze.
Weapons causing holy damage (as a result of damage type conversion due to skill effects) do not ignore armor.
Armor-Ignoring dmg deals the exact amount of damage listed in the skill description, it doesn't factor any type of armor in. Even 60 armor causes a reduction in damage of non-armor ignoring sources of damage.
__________________
" Capital letters were always the best way of dealing with things you didn't have a good answer to."
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Jan 19, 2007, 06:07 PM // 18:07
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#30
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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You could, of course, run flail on your barrage ranger. It'll be charged in no time, and the duration even unspecced is long enough to get the job done.
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Jan 22, 2007, 11:24 AM // 11:24
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#31
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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and it doesnt cost energy
i went with a vamparic shortbow of marksmanship, with 15^50 and customised
im not sure about the shortbow vs hornbow, as the static buffs (+17/8 and 5 from vamp, + whatever from spirits and other buffs) make the shortbow better..
ive got some skree wings, so im gonna go collect a +5e recursive bow for interupts and use my dazed string
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